Studio630 is the research blog of Kyle Rogler. This blog posts articles of work in architecture, urban design, technology, culture, and programming that currently influence me. Currently stationed at BNIM Architects.
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Posts tagged "crowd sourcing"

Minecraft competition could be the smart solution for building new cities

Designs for a new smart city for Maroochydore in Queensland are being built brick by brick, but no mortar is necessary.

Queensland-based group The-Core is inviting anyone and everyone to use the popular videogame Minecraft to design a combination retail, residential, public open space, for a 60 hectare space recently earmarked for development by the Sunshine Coast Council.

“What we’re looking for is to engage the youth and get them involved,’’ he says.

“What better way than to get the kids involved and not just from around our area, but from around the world.

“Kids can come up with anything and everything, they’re not restricted in their thought.’’

Full Story: Startupsmart

via emergentfutures:

Alastair Parvin: Architecture for the people by the people

Designer Alastair Parvin presents a simple but provocative idea: what if, instead of architects creating buildings for those who can afford to commission them, regular citizens could design and build their own houses? The concept is at the heart of WikiHouse, an open source construction kit that means just about anyone can build a house, anywhere.


Client: Ecosistema urbano / Description: Dream Your City / Graphic Design: Forma & Co / Illustration: Forma & Co / Animation: Forma & Co / Script: Ecosistema Urbano / Music: Bcn Sound / Locution: Joe Lewis / Date: 2012

(via urbnist)

TED’s City 2.0 initiative recently profiled Crowdsourcing the Quiet, a thoughtful effort to crowdsource and geo-locate a city’s quiet spaces. In the jarring and often noisy hustle and bustle of urban life, tranquil and meditative public space is a welcome reprieve. Crowdsourcing the Quiet provides a creative way for everyone to catalogue and celebrate their city’s quiet moments.

via thisbigcity:

Smartphone App Crowdsources Indoor Floorplans

These guys have developed an app that crowdsources data from smartphone sensors to construct indoor floorplans automatically. The new app is called CrowdInside.

Clearly, the type and quality of the data is crucial. These guys point out that smartphones are equipped with a wide variety of sensors: GPS devices, magnetometers (compasses), accelerometers and even WiFi signals strength meters that give a rough estimate of the distance to the nearest hotspot. They use all this data in a remarkably innovative way.

Full Story: Technology Review

via emergentfutures

The Kickstarter Revolution: can crowd-funding change the way we build our cities?

via blouinartinfo:

(via urbnist)

Join Jane McGonigal In Gaming The World Out Of Poverty

"With Catalysts for Change, the game designer is asking people on the Internet to find innovative ways to change life for the world’s poorest people."

Why Don’t Real Estate Developers Just Ask Us What We Want?

Emily Badger. March 8, 2012

It’s not all that difficult to identify what kinds of new development a neighborhood needs. There’s no pharmacy, no grocer, no gas station for miles? These are pretty obvious missing pieces in a community. It’s much trickier, though, to identify what the people who live therewant. A bagel shop? A vintage store? A vegan farm-to-table karaoke bar?

Real estate developers typically handle this question by not asking it at all. If you’ve got a hole in your neighborhood, a street frontage of a certain size on the vacant ground floor of a certain kind of building, you’re probably getting a Starbucks. That’s the safe bet that can shoulder the highest rent, regardless of whether or not it’s also the business that locals really want.

And so the vegan farm-to-table karaoke bar never comes to pass, and the people who’ve been coveting one must continue daydreaming. Technology, though, could potentially bridge this disconnect between what communities want and what developers are willing to give them, returning neighborhoods to something similar to that earlier time when building owners stood in front of empty storefronts and asked people, “what do you want to see here?”

Hardly anyone literally does this anymore. But the Internet can.

“Real estate development a long time ago was done by a family, or a person who generally had some sense of being in the community,” says Dan Miller, a developer with WestMill Capital in Washington, D.C. “They built something that they wanted, that they cared about, that they tended to own for a long time. It wasn’t always corporate development.”

He and WestMill unveiled a web tool in December aimed at helping neighborhoods that want local businesses instead of national replicas to communicate that to the people who might make such places possible. The site, Popularise, is currently asking what potential customers want to see inside a property WestMill owns, a 4,250-square foot building on Washington’s eclectic H Street Northeast, that had previously been an underutilized convenience store.”

Via: The Atlantic & massurban:


The Future of the City: Crowd-Sourcing & Gamification of City 2.0

By Kyle Rogler, Studio630

This summer Google will install a 1-gigabyte internet speed cable in Kansas City, which is a hundred times faster than the average broadband cable. This new asset will help revolutionize Kansas City’s technology infrastructure, but no one knows exactly how to utilize it to its fullest potential. James Moore proposes a novel idea which could generate interest back toward the city through crowd-sourcing and gamification of urban design.

Read more at ThisBigCity

Beyond X PRIZE: The 10 Best Crowdsourcing Tools and Technologies

A guest post on the Tim Ferriss blog by Dr. Peter H. Diamandis is the Chairman and CEO of the X PRIZE Foundation, and co-Founder and Chairman of the Singularity University, a Silicon Valley based institution partnered with NASA, Google, Autodesk and Nokia. Dr. Diamandis attended MIT, where he received his degrees in molecular genetics and aerospace engineering, as well as Harvard Medical School where he received his M.D.

"Here’s a few of the cutting edge organizations that have been created to help you.

1. X PRIZE Foundation ( The X PRIZE focuses on designing and running incentive competitions in the $1M – $30M arena focused on solving grand challenges.

2. CoFundos ( cheap and really good platform for the development of open-source software.

3. Genius Rocket ( solid crowdsourced creative design agency composed solely of vetted video production professionals producing content as a fraction of the cost of a traditional ad agency.

4. Amazon Mechanical Turk ( popular and powerful crowdsourcing platform for simple tasks that computers cannot perform(yet), such as podcasts transcribing or text editing. There are also companies, like CrowdFlower, that leverage Mechanical Turk (and similar tools) for even more elegant solutions.

5. Innocentive ( one of today’s best online platform for open innovation, crowdsourcing and innovation contests. This is where organizations access the world’s brightest problem solvers.

6. UTest ( the world’s largest marketplace for software testing services.

7. IdeaConnection ( open innovation challenge site for new inventions, innovations and products.

8. NineSigma ( open innovation service provider, connecting clients with a global innovation network of experts.

9. Ennovent ( worldwide expert platform seeking solutions for sustainable development in energy, food, water, health and education in rural India.

10. TopCoder ( the world’s largest competitive software development & creative design community, with over 200,000 at your fingertips.”

Full Story: Tim Ferris (click image)

via emergentfutures:

Bldgblog report on David Knight’s Making Planning Popular, which was recently displayed at the RCA in London. You can read more here and visit the microsite here

Specifically, Making Planning Popular ”aims to encourage greater popular knowledge of how the built environment is, or could be, produced.” Accordingly, “David is showing a manifesto, recent articles and essays, and a series of case studies chosen from his growing database of arcane, marginalized, or forgotten planning practices. This work will in time form a popular history of planning”—publishers, take note!—”one in which such practises are brought back to life to explore their relevance to today’s environment, in the belief that putting planning knowledge back into popular culture will lead to a more democratic built environment.”

via irishboyinlondon:

(via urbanistin)

At LifeEdited, Everybody Is A Critic. Hop in and Give Your Opinions!

Last year Treehugger founder Graham Hill founded the LifeEdited project to help reduce his footprint to the comfortable essentials in a 650 sq ft apartment. The goal was to eliminate the excess fat in design and lifestyle, a key step towards a better future.

 The apartment features the latest sustainable gadgets, foldable furniture, and mininalist design - but it could still use some editting. Soem ideas like a foldable sink in a bathroom might make sense to save on space and reuse greywater, but it a custom fixture making it very expensive.

 Going back to crowdsourcing, LifeEdited is using Crowdbrite to find out what people think or if they any suggestions on how to improve the design.

 The best edits are eligible for prizes.

Crowdsourcing, Open Innovation, and the Future of Sustainable Cities

The idea of fixing Detroit—or any other city in desperate need of revitalization—is overwhelming, to say the least. And legions have tried, with various levels of success.

What if you could harness the best and brightest ideas from around the world?

That was the mission of a recent crowdsourcing exercise put forth by IDEO, the iconic design firm, and Steelcase, the Michigan-based producer of workplace furnishings and solutions. By itself, it is simply one inspiring story, but it’s also a prototype for all that’s possible in creating a more 

Full Story: GreenBiz

Reblog: emergentfutures:

Working In A Crowd, Video Gamers Build A Better Protein Than Scientists

Foldit, a puzzle game designed by scientists to get laypeople involved in solving biology research problems, has been making headlines for years. The game focuses on protein folding, the process by which these essential biochemicals curl up into shapes that let them catalyze life-sustaining chemical reactions inside our cells…

By coding these basic rules into a game, and presenting the proteins as Rubik’s-Cube-like objects to fiddle with, crowdsourced players can find correct solutions faster merely by using their intuitions.

Now Foldit players have achieved a new feat…redesigning a protein to actually work better than it did before!”

Now imagine if we could start crowd-sourcing more ideas out like to this! A lot of problems could be solved using the collective human knowledge.

What if we could easily share ideas for what we want in our neighborhoods? This is the question that drove Candy Chang and her colleagues to make Neighborland, an online tool for people to shape the development of their neighborhoods. It takes her I Wish This Was public art project a few steps further to help people voice what they want in their neighborhoods and take next steps to make things happen. It connects residents who want things with likeminded people, initiatives, and resources. It’s a valuable poll for civic leaders and developers to assess what residents want in different areas, vacant real estate, and existing public spaces. And it promotes entrepreneurship by revealing neighborhood demands and proving there is a viable customer base for new businesses to open.

via jdbroderick: