Studio630 is the research blog of Kyle Rogler. This blog posts articles of work in architecture, urban design, technology, culture, and programming that currently influence me. Currently stationed at BNIM Architects.
"Marohn, a self-described ‘recovering traffic engineer’ and founder of the nonprofit Strong Towns, observed this thing spreading unchecked through suburban and rural America. It was neither fish nor fowl, neither street nor road. It was a strange mutant creature he decided to call a ‘stroad.’"
CMSwire asked me to participate in the January topic of the future of collaboration, and in my usual fashion, I suggested it was time to move past collaboration to cooperation:
It’s the year 2014, and we are trying to do today’s jobs with yesterday’s tools.
As we move into a new way of work — one based on more fluid and looser connections, grounded in freethinking, humanist and scientific approaches to the social contract — it’s becoming clear that the traditional model of ‘collaboration tools’ is based around outmoded structures of control rather than the shape of our work today, or the nature of networked sociality. We need a different take on the tools we are using to get work done, one based on open cooperation at the core of our work instead of closed collaboration running alongside it.
Perhaps most important is one fact that isn’t immediately obvious when looking at collaboration tools: their tool architecture features were devised when using such tools was an occasional activity, like reading and writing email. However, in today’s economy, people are always on, and our work tools sit at the center of our work, where we are always engaged. Paradoxically, it is this place — where we see the greatest flow of messages and information — that comes to feel like the “still point of a turning world,” to borrow from T.S. Eliot.
In recent years, enterprise social networks have been developed that attempt to fuse the cooperative following and interaction a la Twitter with the collaborative controls of older work tools, and they haven’t led to some new explosion of productivity. And I think that is because they fail to take into account the shape of our work today, or the nature of networked sociality. A different take on social tools is needed, one based more on open cooperation at the core of our work instead of closed collaboration running alongside our work.
"What kind of robots does an animator / jazz musician / roboticist make? Playful, reactive, curious ones. Guy Hoffman shows demo film of his family of unusual robots — including two musical bots that like to jam with humans." (Filmed at TEDxJaffa.)
Mathematica is a commercial mathematical software known for its user friendly interface, language, formatting, and graphics. Mathematica is developed by Wolfram Research, founded in 1987 by S. Wolfram.
The above images were all generated by Mathematica for the 1992 User’s Guide for Macintosh. It is likely that these images are copyrighted by Wolfram research.
These images are, in pairs, wireframe and single colour styles of the same underlying object.
The first pair is a knotted torus, the knot has no given name, but has braid word (1122-1-1-2-21-21-2) [I use additive notation for lack of TeX].
The second pair is a complex variety of some sort.
The last pair is simply “conchoids”, i.e. spiraling conics. That is, in cylindric coordinates, the surface is a spiral for every height and is a conic (in this case a circle) for every angle.
What is amazing, is that the input code that generates all of these is shorter than what I have written in this post. This is because these are actually very simple objects, yet they quite clearly contain an abundance of inherent mathematical beauty.
"[O]ur current conception of design is bound up within a pathological form of growth. It is understandably fun to engage in the edgy, attention-getting art-novelties of our consumer-based design culture. But it is silly to suppose that this approach is in any genuine sense progressive, sustainable, or “modern.” In fact it is only reactionary orthodoxy, clinging to a nearly century-old, outmoded conception of industrial modernity. True modernity lies…in a different way of thinking about what it is to design for the full participation of all human beings, for living systems, and for a living planet."
One of last year’s best series of urbanism articles (IMO)
Bill Buxton delivering 45 of the most important minutes on design thinking and practice I’ve experienced in recent memory. This is a recording of a presentation from 2008 at IIT in Chicago. Buxton is a senior investigator at Microsoft Research and author of Sketching User Experience. This is NOT a “buy my book” talk that summarizes its points. Rather, it offers different and complementary information.
How Urban Design Influences How Many Friends You Have
Rob McDowell lived in a hip, luxury condo with a sweeping view of Vancouver, but he was miserable. A move within the same exact building complex changed everything about his life—and should change how we design our cities.
Bringing Design Thinking To Social Problems, Ideo.org Focuses On The People In Need
Jocelyn Wyatt and Patrice Martin are the co-leads and executive directors of Ideo.org, the unique nonprofit wing of innovative design firm Ideo. Their mission: apply human-centered design to poverty-related challenges … and in the process, change the way that a for-profit business can use their resources to create social good.
“In the recession of 2008 and 2009, foundations lost up to 40% of their endowments,” explains Wyatt. “There was so much desire within social enterprises and nonprofits to work with us, and so much desire amongst the designers to work on these projects, but there was really a question of funding. So we started to ask, How might we approach this differently? What might a different kind of business model look like?” After months of research on the strongest solution, Ideo.org launched about two years ago as a philanthropic outlet for Ideo employees, including a fellowship program for outside talent that brings future leaders from the worlds of design and social enterprise (and even journalism!) to collaborate.
Exactly what is human-centered design? Whether working with low income parents in the U.S. on how to engage in their children’s education, or creating a sanitation business in Ghana, Wyatt and Martin say their goal is to focus first on the people being served, enabling them to find a solution that’s better. “Instead of just looking at the problem from a technical perspective, we always make sure to integrate what’s desirable to people,” says Martin. “Almost all of our work begins with the actual end user, or the target market, or the person that we ultimately want to impact. We’ve found that that lens was in many cases missing from work in the social sector. We want to make something and find out if it works—and if it doesn’t, how we can change it?”