STUDIO 630

Studio630 is the research blog of Kyle Rogler. This blog posts the most inspiring articles of work in architecture, urban design, technology, culture, and programming. Currently stationed at BNIM Architects.
Posts tagged "design"
It doesn’t require a singular generational talent like Ada Louise Huxtable to teach people how architects make the communities we live and work in better places. This is a job for architects as well. No one knows the total story better–neither the client nor the public. You know your project’s intentions. If the building is a school, you know how it might enrich a student’s learning experience; if it’s a hospital, how it might help a patient heal.

Robert Ivy

Via Archdaily

Stove Tiles Designed To Heat The Room Around Them

Old-world construction is like stew—the thicker, the better. Raw wood planks and rough stone bricks convey comfort in their permanence. So rather than feeling like you’re surrounded by something old and decrepit, you feel like you’re surrounded by something that’s only grown more grizzled over time.

German stove tiles are the epitome of this idea. Built thick to absorb and release a stove’s heat, they’re painted and glazed with a fatty, rustic sheen. But Daniel Becker wondered, could you modernize the design while making it more efficient? His solution was a new style of German stove tile—the “Berlin”—textured to increase surface area (and thereby increase ambient heat transfer) while speaking in an entirely new visual language.

Via FastCoDesign

pattern_04

Every single triangle of the above grid blinks 3 times per second. If we used this grid to count world population, corresponding one blink of each triangle to a different person, it would take 39 days to finish.

via iomikron:

(via fyprocessing)

Leaders Of The 3D Printing Revolution


The Creator’s Project

Strange Attractors by Chaotic Atmospheres

The darkest art known as Chaos Theory is perfectly embodied in the form of its strange attractors: vast looping trajectories of variables that, when plotted, conjure gorgeous yet insidiously disruptive patterns. Chaotic Atmosphere’s Math: Rules series pays tribute to the beautiful form of chaos and its inevitable collapse of all our efforts to predict it.

Artist: Behance / DeviantArt / Twitter

via ianbrooks:

(via notational)

GREAT design, the management expert Gary Hamel once said, is like Justice Potter Stewart’s famous definition of pornography — you know it when you see it.

via gregmelander:

(via archimess)

Paper sculptures by Matt Shlian

via myampgoesto11:

(via ellng-being)

grids & transparency

via 

elcontexto:
Elegant solutions have maximum effect with minimum means
Matthew E. May - on the best design solutions (via gregmelander)

Via workshopper:

In the courses I always say that there is no restrictions on materials.

Here’s an example. We made a terrarium for plants of glass.

Model - Scan - prototype - cutting dripping-spike.

Now you can buy at .boxwoodtree.ru

Go check out this piece by life of an architecture student.  

Its an interesting start…but it focuses on process and misses the underlying critical thinking that underpins design processes.   It relies on the implicit knowledge of design process that advanced students and professionals bring to their discipline.

The 2 key issues seen in student’s are:

  • The concept is not precise enough
  • The design outcome has no association to the concept

In the latter, the concept is only a cool word on a presentation and the design becomes a programmatic response-usually with some graphical cliché of the concept laid over the top

Both of these issues are fatal to producing good quality outcomes. But more importantly they undermine the student’s ability to test and develop a workable design methodology that suits them.

CONCEPT V DESIGN

“Concept” and “Design” although interrelated, are two different things. Concept is a way of drawing together all the key issues and developing a meaningful way of understanding/interpreting the problem. Design is the application of the concept to the problem to produce its final outcome. The Design is the answer and its physical form.

CONCPET IS PRECISE

The concept is not random. Although, concepts are often generated by random associations between key data and ideas and rapid prototyping of ideas and relationships (a process that may appear random to novices).   For it to be useful, and meaningful, the concept must stem from the brief and the broader factors that define the problem. These include: the brief, the site, the budget, the users, the client and their aspirations/policies/governance structure. It should also include the philosophy that underpins your design and design direction. Remember you are not trying to achieve some “journalistic objectivity”—you are an active participant in this process. The best designs not only resolve the problem as they have been set by the broader suite of issues associated with that project and potentially the city itself.

CONCEPTS DON’T PLAY NICE

If you have 2 or more concepts in a design, your concept is not precise enough. In these situations, the concept is not allowed to do its key task—to unify the design. This situation is a red flag that the designer has not fully understood and been able to draw together all the key aspects of the problem as they have defined it.  Typically the 2 concepts generate conflict (undermining each other) and cause major fractures in the design outcome

CRITICAL THINKING

The core part of design is a critical response to the issues encapsulated in the brief. Remember the “brief” is only the problem set out in the client’s language. It is your role to interpret that information into a design problem. It is during this process that you will seek to draw all the key aspects impinging on the question into a single clear definable concept.

PROFESSIONAL CREATIVITY – .i.e. you have to do this for 20 to 40 years….

We all love creativity in inspiration. For most non-designers, this is a random event. However, as professionals we will have a very short career if we only rely on random creativity.

The role of the design process is to enable the professional to create an ongoing stream of inspiration, enabling them to produce consistently creative and high-quality functional outcomes. Hence, developing a meaningful and functional design process is the core skill of any design education.

Be voracious and analyse everything

Your ability to generate interesting, new and creative responses problems relies on your ability to generate new and creative associations and understanding. Therefore, your ability to respond is dependent on your breadth of knowledge. If you’ve ever wondered why the designers you admire have such a wide range of interests—it’s because their voracious and they observe the world and define it through a designer’s eye.

HAVE FUN

Design is too hard if it is not fun

CREATE and MAKE

As covered in the life-of-an-architecture-student  text, making and testing is a critical part of the process.   This is not making for making’s sake.  It is about giving physical form to your ideas and enabling you to respond to them through your core visual and compositional skills.  

You want to see the role of creating in practice?  Check out these two videos

 

Sou Fujimoto Tokyo studio

http://www.youtube.com/watch?v=qUV9_ZRdJnI

 http://blog.4ofseven.com/wp-content/uploads/2011/03/sou-fujimoto-hundreds.jpg

Ross Lovegrove: The power and beauty of organic design

http://www.youtube.com/watch?v=sWqkKYwvTNw

http://images.ted.com/images/ted/5_389x292.jpg

life-of-an-architecture-student:

Write

Once you receive your project proposal and goals you are instructed to meet, write your thoughts down immediately. Write your initial judgments down about how you can reach these goals. From here you can start to combine your thoughts into one concept.

Via landscapearchitecture:

Think you can’t draw? This experimental surface promises to make a skilled draftsman out of even the most hopeless dunces, using nothing but the magic of magnets.

via fastcodesign:

(via fastcompany)

Generative Design Computing.net is a site that focuses on the utilization of computers in the design and fabrication of architecture, objects, installations, experimental work…