Studio630 is the research blog of Kyle Rogler. This blog posts articles of work in architecture, urban design, technology, culture, and programming that currently influence me. Currently stationed at BNIM Architects.
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Posts tagged "design"


While the space in the city gets more and more scarce, you have to deal with the fact that we have to build next to the city highways. Freshly graduated TU Delft student Ron Valkenet imagined a clever as also attractive solution. He used trees to filter the pollution from the highway, set up a double facade towards the highway to allow the people to have a comfortable apartment with a great view, and opened the complex for the public by an open park in the middle.

What a great solution for a problem we have to face, seeing this, we would love to live there.

via imagineblog:

3d printed “stuff”

via elcontexto:

IMAGROD: a doorway sculpture by Nick Ervinck

via urbnist:

St. Louis could soon be transformed by a national park spanning one of the city’s highways. Impressive stuff. 

We take a look in more detail in our latest post

via thisbigcity:

"You can change everything about your house except the location," the old adage goes. The owners of Modern on Meadow loved everything about their Leawood neighborhood. It was the house that needed changing. The couple desired spaces that were open, modern and bright, and their 1950s single-story ranch home afforded them none of these things.


We set out to renovate it to fit their lifestyle. When it became clear early on that the program they needed wouldn’t fit inside the existing footprint, the renovation became an addition.

Read More

via hufftprojects:

Fail Faster!

ExtraCreditz discusses one of the most fundamental principles of game design (and good design in general).

Willemstad, the capital city of Curaçao, showing the Dutch architectural influence on the Caribbean Netherlands. 

via urbanination:

In 2012, Asheer Akram decided to create a midwest-themed Pakistani cargo truck as a mobile sculpture. In this awesomely detailed video, Akram talks about exactly how he and his team of artists and craftsmen lovingly accomplished this feat of public art.

via kickstarter:

Material Research (Exhibited at 032c) by Barkow Leibinger
via processingmatter:

Material Research (Exhibited at 032c) by Barkow Leibinger

via processingmatter:

Overview: Colo(u)r wheels, systems and theories in the course of time. 1708-1921. Source huevaluechroma

via design-is-fine:

(via notational)

Museo de Arte de las Américas (Art Museum of the Americas) Washington DC rcruzniemiec

Learn more about this museum here.

via archatlas:

(via theyoungurbanist)

Student Works: “Saltworks” from Washington University in St. Louis | via

Instructors Joe MacDonald and Arash Adel set out to investigate the agency behind digital design, by challenging students to integrate computation, a flexible material system and performance in a public space. Students designed, fabricated and assembled Saltworks for the Fall 2011 Digital Fabrication Studio, working with the instructors to decide on the installation site. Their final product neatly embodies the genetic analogy to the practice of parametric design; aligning biological reticulations with programmable, repeating systems.

(via notational)

Filament Sculptures

Art project by LIA that explores generative sculpture based on the behaviour of the 3D printing process - video embedded below:

… I explored the behaviour of a 3D printer and its filament (developing my own software in the process) to create a new kind of sculpture, native to the medium …

behaviours discovered:
1. surfaces can be continuous or chaotic
2. lines can be rigid or organic
3. filament can be closely controlled or let free to find its own form

You can find out more at the project’s webpage here

LIA also have a Tumblr blog documenting the trials and discoveries of the experiment, which you can check out here

via prostheticknowledge:

(via notational)